Moving Forward
So I have lots of ideas to add to the game, new enemies and arenas a big part of it. My plan moving forward is to gather feedback on the demo available online and make only balancing changes to it while splitting off into the intended full game as well. So I'll keep updating the demo on here but also be working on new feature that will make up the final release. I do intend to bring it to Steam in the end but of course will release on here as well. As part of the Patron incentives I will have an exclusive release ahead of the public one for anyone that is a Patron as well as access to early builds. If you haven't played the demo please play it and give some feedback on it, it does help. But anyways a roadmap of what I plan to add to the game will be outlined here:
-New arenas (5-10)
-New enemies
-Story development (have a few character and dialogue ideas)
-Traps and hazards in the arenas
-Powerups (limited use invincibility, speed up, etc)
So all of this would probably take until the end of the year if I can maintain full time dev. I look forward to hearing people's feedback and hope I can make a super fun and easy to pick up game.
Get Eye For Eye (Demo)
Eye For Eye (Demo)
Fast Visceral Arena Combat
Status | Released |
Author | SYMMETRY 3 |
Genre | Action, Shooter |
Tags | 3D, arena, Atmospheric, Bullet Hell, combos, Difficult, First-Person, Swords |
Languages | English |
More posts
- Demo Version 2Mar 17, 2020
- Demo LiveMar 06, 2020
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