A downloadable Eye For Eye for Windows

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Lost with no purpose you are turned into a weapon.

Enter the portal and fight the Skath.

Your sacrifice brings honor...

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Click download now to get access to the following files:

Eye For Eye (Demo) Setup.exe 163 MB

Development log

Comments

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Cameron! I want to see more of this or any game you are making currently. PLYR Gaming Blockchain has a grant program to help game devs like you to keep making great games. Let's chat.

This demo seems quite polished, but oviosly not finished Im not sure where exactly you intend to go with this but it has great potential 

One small thing tho, the timing for the burst attack is very tight and not relyable enough. I would recomend for it to trigger whenever one wheapon is charging up and you press the button for the other one. this way its always a quick backup option in case an enimy gets a bit to cosy with you. 

Sorry for my potentialy bad english its not my native language

Hmmm it has a lot of potential, but it's messed up in some critical points for me:

  • The attacks charging up again after, for instance, a combo attack feels way too long. I think it doesn't do anything for the balancing nor does it feel good to wait so long in the kind of arena gameplay you're probably aiming for (or that I was expecting, either way).
  • The pacing is totally off. If the attacks come in waves, let me at least finish a wave off before starting the next one. The way it's now, I cannot take some time to breathe, and therefore, after a while with the screen being constantly filled with enemies, it just feels dull rather than thratening or exciting.
  • The game takes place (for what I've played, I've come to wave 3 before I got turned off) in only one arena rather than taking me from arena to arena which would be way more interesting. Plus, the arena has a really boring design gameplay-wise as the layout does nothing for the combat.

I believe all of this sounds very harsh, like the game is really bad, but it's not. Like I said, I see the potential, and I'm a huge fan of the kind of gameplay you're going for. In my personal view, you're kinda missing the goal only slightly, but enough to ruin the experience.

Maybe it would be worthwhile for you to take a look at Doom 2016 and especially look at how light-weight and fast the weapon handling is managed there and how the game pacing is designed for that game ;-)

Ok.... so, I hope I'm coming over as a helpful feedback-giver rather than a demotivator. You can do it, this game will be great! Keep it up and good luck! :-)

Thanks for the detailed feedback. It is just a small taste of the final game so it is just one arena for now and I will be updating the demo soon with more balancing fixes. I hope you will still follow along with the development tho and appreciate your time.

-Cameron